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Art field guide

Game art reference sites and production breakdowns

Study shipped game art through visual archives and production breakdowns. Specialist forums, recorded talks, and game jams offer practical ways to learn technical art and finish work.

19 links 1.5 MB .artdeck

The Game Art board in ArtDeck: nineteen link cards with site previews, arranged around a handwritten title, covering game-art archives, GDC talks, UI references, and artist channels.
AFG: Game Art as it opens in ArtDeck.

The .artdeck file opens in ArtDeck for iPhone, iPad, and Mac with its link cards, previews, and layout intact. New to ArtDeck? Get it free for 7 days, opens in a new tab, then open the downloaded file from Files on iPhone and iPad, or double-click it on Mac.

Start here

Open these four first.

If you have ten minutes, these do the most work. The full list follows.

  1. Creative Uncut, opens in a new tab

    Official artwork organized by title, the widest visual archive on the board.

  2. Game Art Tricks, opens in a new tab

    The clearest explanations of why shipped games look the way they do.

  3. GDC YouTube, opens in a new tab

    Free recordings of the talks behind the visual decisions.

  4. noclip, opens in a new tab

    Walk through extracted levels to study composition and lighting from any angle.

Public resource list

Every link in the board.

Open any source without leaving the list. External links open in a new tab, and each entry says whether it costs money or needs an account.

Visual reference and archives

  1. Creative Uncut , opens in a new tab

    ArchiveFreeNo account

    A large browsable library of official game artwork organized by title.

    creativeuncut.com Permalink Report a change

  2. Game Maker's Sketchbook , opens in a new tab

    ArchiveFreeNo account

    An annual showcase of sketches and production artwork from game makers.

    gamemakerssketchbook.com Permalink Report a change

  3. ArtStation Magazine: Art Blast Archive , opens in a new tab

    Studio featuresFreeNo account

    Studio-published collections showing the artists and artwork behind shipped games.

    magazine.artstation.com Permalink Report a change

  4. noclip , opens in a new tab

    3D level viewerFreeNo account

    A navigable museum of extracted game levels for studying environments, lighting, composition, and spatial design.

    noclip.website Permalink Report a change

  5. Video Game History Foundation Digital Archive , opens in a new tab

    ArchiveFreeNo account

    Digitized magazines, development material, press collections, recordings, and other primary sources.

    archive.gamehistory.org Permalink Report a change

  6. Game UI Database , opens in a new tab

    ArchiveFreeNo account

    A searchable collection of game-interface screenshots, with filters for screen type, genre, and visual style.

    gameuidatabase.com Permalink Report a change

Production and technical art

  1. Riot Games: Game Dev Resources , opens in a new tab

    LessonsFreeNo account

    Lessons from Riot developers on game art, animation, UI, and VFX.

    riotgames.com Permalink Report a change

  2. Experience Points , opens in a new tab

    ArticlesFreeNo account

    Environment-art breakdowns and interviews with practicing artists.

    exp-points.com Permalink Report a change

  3. 80 Level: Articles and Tutorials , opens in a new tab

    ArticlesFreeNo account

    Artist interviews and workflow breakdowns across 2D, 3D, and real-time production.

    80.lv Permalink Report a change

  4. GDC Vault: Visual Arts , opens in a new tab

    TalksFree tierAccount optional

    Conference sessions focused on visual arts, pipelines, production decisions, and shipped-game case studies.

    gdcvault.com Permalink Report a change

  5. Game Art Tricks , opens in a new tab

    ArticlesFreeNo account

    Detailed investigations into rendering tricks and visual techniques used in games.

    simonschreibt.de Permalink Report a change

  6. The Level Design Book , opens in a new tab

    BookFreeNo account

    A free, engine-agnostic book about building, testing, and communicating 3D level design.

    book.leveldesignbook.com Permalink Report a change

  7. Real Time VFX , opens in a new tab

    ForumFreeAccount optional

    A specialist forum for critiques, breakdowns, and technical questions about real-time effects.

    realtimevfx.com Permalink Report a change

Video libraries

  1. GDC YouTube , opens in a new tab

    VideoFreeNo account

    Free GDC recordings, including sessions on art, animation, design, and production.

    youtube.com Permalink Report a change

  2. Masahiro Sakurai on Creating Games , opens in a new tab

    VideoFreeNo account

    Clear, concise lessons on game production and design from the director of Kirby and Super Smash Bros.

    youtube.com Permalink Report a change

  3. FZDSCHOOL , opens in a new tab

    VideoFreeNo account

    Long-form concept-design demonstrations and industry guidance for games and film.

    youtube.com Permalink Report a change

  4. New Frame Plus , opens in a new tab

    VideoFreeNo account

    Professional analysis of video-game animation, with close readings of movement, acting, and combat.

    youtube.com Permalink Report a change

  5. ACM SIGGRAPH Videos , opens in a new tab

    VideoFreeNo account

    Conference recordings on computer graphics research, rendering, and digital art.

    youtube.com Permalink Report a change

Practice through making

  1. itch.io Game Jams , opens in a new tab

    DirectoryFreeAccount optional

    A directory of game jams for practicing scope, art direction, collaboration, and finishing work.

    itch.io Permalink Report a change

Suggested practice path

One session with this board.

Follow the steps in order, or take the one that fits today.

  1. Choose one shipped game and collect its official art from Creative Uncut and an Art Blast feature side by side.

  2. Walk the same game in noclip and screenshot three views that explain its composition and lighting.

  3. Read one Game Art Tricks or Experience Points breakdown and note the single technique you want to copy.

  4. Watch one GDC or Sakurai session on that technique, then rebuild it in your own tool.

  5. Finish a small piece in an itch.io jam to test the technique under a deadline.

Use the arranged version

Take the whole collection into ArtDeck.

Rearrange the cards and add your own references. Keep the board open next to the app where you work.

Download board | 1.5 MB Download on the App Store opens in a new tab

Free for 7 days, then one purchase. No card. No subscription.

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